advisors: for fuck's sake (all beat and tired)
جعفر ([personal profile] advisors) wrote in [personal profile] powergamer 2013-05-14 03:52 am (UTC)

magi: the magical labyrinth | ja'far | unreserved

OOC
NAME: Tani
USERNAME: [personal profile] paella
CONTACT: quijotical@gmail.com/reconquered/[plurk.com profile] catalonia
CHARACTERS IN GAME: N/A

IC
NAME: Ja'far
CANON: Magi: The Magical Labyrinth
CANON POINT: His most recent canon point, which was at the end of the Zagan arc when Aladdin, Alibaba, and Morgiana leave Sindria.
AGE: 26
APPEARANCE: here and here!
PERSONALITY: As the head government official of Sindria, Ja'far is serious, hardworking, and very determined in his duties. He's actually quite a bit of a workaholic, supposedly getting a rash when he doesn't work - or at least gets stressed out and extremely worried when things are not being done or being finished correctly. He's easily aggravated, and consistently gets angry with Sinbad - especially considering said king constantly gets them into trouble in some form or another, which drives Ja'far up the wall. Ja'far usually disapproves of what Sinbad gets up to, which Ja'far tends to have to clean up. It can be as simple as him getting far too drunk and causing issues with women, or more serious issues, such as Sinbad's manipulation of Kougyoku and the main three. He will very openly voice his disappointment in Sinbad's actions, but still willingly fix the messes and usually get them out of whatever sticky situation Sinbad has managed to put them in. He constantly offers him advice, even if it's usually in the form of scolding. Still, he has a large amount of respect for Sinbad, saying that he would "follow him to the end," no matter what choices Sinbad has made or will make in the future. They're also very close, with Ja'far being Sinbad's first companion and follower, and being the sole person that has a nickname for the king. He, as a child, had tried to kill Sinbad, but for currently unknown reasons, began following him as afterwards and has stayed by his side since.

He takes his job extremely seriously as well, growing angry when others are slacking off or not doing their work. Which, of course, leads to him snapping at Sinbad and many of the other generals - especially Pisti, Sharrkan, and Masrur - often when they either slack off or cause him trouble. His devotion to Sindria and, especially, Sinbad, can drive him to extremes. This can either be humourous, in which he's ready to strip and dive into the ocean to find a giant pearl that Pisti had seen at the bottom solely to get more funds for Sindria; or dangerous, in which he was ready to kill Kassim for insulting Sinbad. He is also a very skilled fighter, trained in a special form of assassination techniques.

On the other hand, Ja'far is usually quite amiable and excels in his duties as an official for his country, usually coming along on efforts to strengthen ties or form alliances. When not angry, he's usually fairly cheerful and even jokes around, seen teasing Sinbad and others when they're being ridiculous. He tends to act like a bit of a mother with people younger than him, settling disputes between the younger generals and also having a bit of a soft spot for Aladdin and the others. He takes quite a bit of pity on Aladdin after he loses Ugo, babying him to the point that Aladdin grows ridiculously fat in an effort to cheer him up. He also disciplines the other generals quite a bit, punishing them for fighting amongst each other or for causing trouble. People often look up to him for this reason, and many people rely on him for government work and for advice. He's often the sole logical voice in situations, and gets stressed out due to the amount of work and people relying on him.

Ja'far is also a bit of a lightweight, getting drunk easily and apparently getting a bit wild when he is drunk, if the drawings of him drunk are of any indication. He doesn't seem to enjoy Sinbad and the other's partying, however, usually looking quite bored or being in charge of cleaning up during them. He also tries to curb Sinbad's drinking habits, sometimes actually being successful - until someone else ruins it.

Overall, Ja'far is an easily angered, fairly serious individual, who is perfectly suited for his role as advisor to Sindria.

PROJECTED CLASS: While he's not exactly the most shady of people nowadays, Ja'far is still trained and highly adept at being an assassin, which stretches back into his childhood. He's quite skilled at sneaking around, eavesdropping, and wouldn't think twice about using underhanded methods to help Sinbad or those important to him. (Which is. Basically Sinbad, but shhh.) He may be a completely respectable government official now, but he can easily take back on the role of an assassin.

OTHER: He uses a strange sort of weapon - it's two knives shaped like darts, tied onto ropes or wires that he wraps around his arms. He's highly proficient with them, and can either pierce with the knives or use the wires to pull objects and people around.

However, these are tied to one of Sinbad's djinns, which allows him to use a fairly powerful attack that utilises Baal's powers of electricity/lightning. Sinbad has to have his djinn on hand for this to be utilised, as it relies on Sinbad being on contact with them. I'm not sure if this power in particular would be allowed in the game - especially since it depends on Sinbad - but he would and does use the knives sans said power.

SAMPLES
FIRST PERSON SAMPLE: here!
THIRD PERSON SAMPLE Unfortunately for Ja'far, he was quite used to being woken up in some sort of strange situation. Being Sinbad's advisor and friend for so long had meant that it was just another part of his life to find himself in a strange place with strange people all around him.

That, however, did not make it any less aggravating.

The castle he woke up in was very strange, and going further into what seemed like a very dark, unscrupulous place had, of course, been a very bad idea. A few very strange creatures and two odd thieves later had given him one hell of a headache. Not only did he have to fight against something unknown, but he very quickly found himself without something incredibly important - his connection to Baal, and therefore his Balalark Sei. Which could only mean one of two things: either something bad happened to Sinbad, or his idiot of a king had gotten his stuff stolen again.

With a grumble under his breath, and trying desperately to clean the monster goop off of his blades, he nearly didn't even notice the two men staring at him. The two guards thankfully seemed to be of a sane sort, but had no interest in talking to Ja'far outside of what seemed to be their single script.

"Welcome, newcomer. Have you thought about joining a guild?"

"A what?" Ja'far questioned back, staring at the city that was just peaking into view outside the doors. Oh, how he would rather not deal with strangers at the moment. He would much rather find Sinbad and figure out just what was going on, since this was clearly his fault, as per usual.

"A guild," the guard repeated, as if Ja'far was an idiot. "It's what everyone does around here."

Three more minutes of insisting that a guild was the best life choice possible, and a calm smile and assurance that yes, yes that would be lovely in response, and Ja'far was finally able to leave.

Brushing one last speck of dust off of him, he shuffled out the doors, staring out at the new city around him. It didn't seem like a bad place, but it wasn't familiar, further making Ja'far worry. "Sinbad," he huffed, starting down the steps towards what seemed like the center of town. "I swear, this is the last time I convince you into letting me drink."

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